My thoughts
I was really disappointed that I didn't get to make the game that I wanted to make. It really made me doubt that I would have anything done at all by the deadline. Even what I have uploaded I'm not satisfied with.
I wouldn't expect any different from someone working alone on this task. The implementation, mechanics and art design just took so much of my time that I couldn't sleep sometimes, fearing that I would never have at least a prototype done.
I worked on this while also working on 2 huge semester projects at once. It was bad timing that we had to work the weekend too, since that meant less time for me to work on this game.
At the very least I learned how to make proper 2D animations and how to script it so it doesn't look too bad. But there are still issues with the animations even now.
In the future I wish to work with other people and share my ideas. Who knows, maybe they can help me realize them?
Get The Lone Cat
The Lone Cat
You are a cat. Why are you alone? Where is your owner?
Status | Prototype |
Author | Cerlanda |
Tags | 2D, demo, Life Simulation, Short, Side Scroller, Singleplayer, Sprites, Unity |
More posts
- The Big OofsDec 17, 2019
- Log 15/12/19Dec 15, 2019
- Log 14/12/19Dec 15, 2019
Comments
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Hey! My experience is insanely similar to yours, including the end of semester projects, working alone, and learning more about 2D animation from this. It was pretty hard to get a final product put together, especially because most of my experience has been using other game engines.
However, I think I'm somehow pretty happy with how it all went because I still had fun and learned so much about pixel art, animation, and music from this experience. No matter the final outcome, I think a major point of game jams is learning, and it sounds like you totally learned some new things! I really like the setting and calming music in your game, plus the art all has a relaxing tone to it that I liked a lot too.
Hi! Thanks for your comment!
I definately learned a few new things and brushed up on the things I'd forgotten. I work a lot with Unity as part of my education, but sadly we do not learn about pixel art, music or just the creative aspect at all. We are taught the technical aspects of creating games and how to market them, so I'm a bit on the fence on if what I made is good or bad in terms of both the technical and creative aspects.
It's really nice to see someone who also work under the same conditions, and that there's an outcome even though we're busy with other stuff. Thank you very much for your feedback too, and have a nice Jam!